Ghost One Setup Guide!
3 posters
Ghost One Setup Guide!
=================================================================================================
First
thing that you will need to know is the system requirements.
=================================================================================================
Step 1 -> Download GHost One 1.6.264:
Click Here
=================================================================================================
Step 2 -> Extract The Files
Click on downloaded zip file and extract it where ever u want (in my case its on desktop)
=================================================================================================
If you plan to
have GHost setup with the same CD key as WC3 and host on Eurobattle.net server, then lines marked in purple
AND green .
I'll mark all non-essential options to orange, as you do not actually need to
change/monitor these settings for Ghost to work properly.
Options
in Blue should be taken note
of, but shouldn't need to be changed except for troubleshooting
purposes.
All lines that start with a # are ignored by Ghost!
I've
already edited the Ghost.cfg with examples.
Quote from: Ghost.cfg
#####################
#
BOT CONFIGURATION #
#####################
### the log file
bot_log = ghost.log
### the language
file
bot_language = language.cfg
###
the path to your local Warcraft III directory
### this path must
contain war3.exe, storm.dll, and game.dll
### this path must end in
your system's path seperator (i.e. "\" on Windows or "/" on Linux)
###
if this path contains War3Patch.mpq the bot will attempt to extract
"Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to
bot_mapcfgpath (which is defined later in this file)
### common.j
and blizzard.j are only required for automatically calculating map_crc,
you do not need them if your map config files already contain map_crc
bot_war3path = C:\Program Files\Warcraft III\
###
the address GHost++ will bind to when hosting games (leave it blank to
bind to all available addresses)
### if you don't know what this is
just leave it blank
bot_bindaddress =
###
the port GHost++ will host battle.net games on (this must be different
from your admingame_port)
bot_hostport
= 6112
### maximum number of games to host at once (depends on your internet connection
bot_maxgames = 5
### command trigger
for ingame only (battle.net command triggers are defined later)
bot_commandtrigger = !
### the
path to the directory where you keep your map config files (must end in
your system's path seperator)
### this directory can also contain
common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j
and blizzard.j are only required for automatically calculating map_crc,
you do not need them if your map config files already contain map_crc
bot_mapcfgpath = mapcfgs\
### the
path to the directory where you keep your savegame files (must end in
your system's path seperator)
bot_savegamepath
= savegames\
### the path to the directory where you keep
your map files (must end in your system's path seperator)
###
GHost++ doesn't require map files but if it has access to them it can
send them to players and automatically calculate most map config values
###
GHost++ will search [bot_mappath + map_localpath] for the map file
(map_localpath is set in each map's config file)
bot_mappath = maps\
### whether to
save replays or not
bot_savereplays =
0
### the path to the directory where you want GHost++ to
save replays (must end in your system's path seperator)
bot_replaypath = replays\
### the
bot's virtual host name as it appears in the game lobby
### colour
codes are defined by the sequence "|cFF" followed by a six character
hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
###
the virtual host name cannot be longer than 15 characters including the
colour code, if you try to go over this limit GHost++ will use the
default virtual host name
bot_virtualhostname
= |cFF4080C0GHost
### whether to hide each player's IP
address from other players or not
bot_hideipaddresses
= 0
### whether to require spoof checks or not
###
disabling spoof checks just turns off automatic spoof checks and
requiring players to be spoof checked before starting the game
###
spoof checks need to be enabled if you want GHost++ to detect which
realm each player came from (use the !check command to see the realm)
###
you can always manually spoof check by whispering the bot (and in fact
is required before running admin commands)
bot_spoofchecks = 0
### whether to display game
refresh messages by default
### this can always be changed for a
particular game with the !refresh command
bot_refreshmessages = 0
### whether to
automatically lock games when the owner joins
bot_autolock = 0
### whether to automatically
save games when a player disconnects
### this can always be changed
for a particular game with the !autosave command
bot_autosave = 0
### whether to
allow map downloads or not
### set to 0 to disable map downloads
###
set to 1 to enable map downloads
### set to 2 to enable conditional
map downloads (an admin must start each map download with the !download
or !dl command)
bot_allowdownloads = 0
### whether to ping players during map downloads or not
###
GHost++ will always stop pinging any players who are downloading the
map
### this config value determines whether GHost++ should stop
pinging *all* players when at least one player is downloading the map
bot_pingduringdownloads = 0
###
the maximum number of players allowed to download the map at the same
time
bot_maxdownloaders = 3
###
the maximum combined download speed of all players downloading the map
(in KB/sec)
bot_maxdownloadspeed = 512
### use LC style pings (divide actual pings by two)
bot_lcpings = 1
### auto kick
players with ping higher than this
bot_autokickping
= 300
### automatically close the game lobby if a
reserved player (or admin) doesn't join it for this many minutes
###
games which are set to automatically start when enough players join are
exempt from this limit (e.g. autohosted games)
bot_lobbytimelimit = 10
### the
game latency
### this can always be changed for a particular game
with the !latency command (which enforces a minimum of 50 and a maximum
of 500)
bot_latency = 100
###
the maximum number of packets a player is allowed to get out of sync by
before starting the lag screen
### before version 8.0 GHost++ did
not have a lag screen which is the same as setting this to a very high
number
### this can always be changed for a particular game with the
!synclimit command (which enforces a minimum of 10 and a maximum of
10000)
bot_synclimit = 50
###
whether votekicks are allowed or not
bot_votekickallowed = 1
### the percentage of
players required to vote yes for a votekick to pass
### the player
starting the votekick is assumed to have voted yes and the player the
votekick is started against is assumed to have voted no
### the
formula for calculating the number of votes needed is votes_needed =
ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this
means it will round UP the number of votes required
### if you set
it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10,
10/11, and 11/12 votes to pass
### if you set it to 90 it will
require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes
to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6,
5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it
to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and
8/12 votes to pass
### if you set it to 60 it will require 2/3,
2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage = 70
###
the default map (the .cfg is added automatically)
bot_defaultmap = dota6.59
### the
MOTD file
### the first 8 lines of this file will be displayed when a
player joins the game
### if this file doesn't exist a default MOTD
will be used
bot_motdfile =
motd.txt
### the gameloaded file
### the first 8 lines
of this file will be displayed when the game finished loading (after
the player loading times are displayed)
bot_gameloadedfile = gameloaded.txt
### the
gameover file
### the first 8 lines of this file will be displayed
when the game is over
### this only works when using a stats class -
note: at the time of this writing the only stats class is for DotA maps
bot_gameoverfile = gameover.txt
############################
#
ADMIN GAME CONFIGURATION #
############################
###
whether to create the admin game or not (see readme.txt for more
information)
admingame_create = 0
###
the port GHost++ will host the admin game on (this must be different
from your bot_hostport)
admingame_port
= 6113
### the admin game password
admingame_password = admin
##########################
#
DATABASE CONFIGURATION #
##########################
###
database type (this config value is ignored for now since we only
support one type of database)
db_type =
sqlite3
### sqlite3 database file
db_sqlite3_file = ghost.dbs
############################
#
BATTLE.NET CONFIGURATION #
############################
###
which battle.net server to connect to
### 1.) useast.battle.net
###
2.) uswest.battle.net
### 3.) asia.battle.net
### 4.)
europe.battle.net
### note that each banned player is tied to the
realm it was created on and the realm is case sensitive
### so if you
change your realm from useast.battle.net to USEAST.BATTLE.NET it'll
still connect but anyone previously banned will not be counted as banned
until you change it back
bnet_server
= server.eurobattle.net
### your Warcraft III: Reign of Chaos
CD key
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your Warcraft III: The
Frozen Throne CD key
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your battle.net username
bnet_username = Ur bots acc name put here...
### your
battle.net password
bnet_password =
Ur bots pass from the acc above put in here....
### the first channel to join upon entering
battle.net
bnet_firstchannel = Chanel where bots join in my case (Clan DevZ) everybody know why
### the root admin on this battle.net
server only
bnet_rootadmin = The Owner's acc (ur acc)
###
command trigger for this battle.net server only
bnet_commandtrigger
= !
### whether to automatically add your friends list to each
game's reserved list
bnet_holdfriends
= 1
### whether to automatically add your clan members
list to each game's reserved list
bnet_holdclan
= 1
### you will need to edit this section of the config
file if you're connecting to a PVPGN server
### your PVPGN server
operator will tell you what to put here
bnet_custom_war3version = 24
bnet_custom_exeversion = 240 3 24 1
bnet_custom_exeversionhash = 150 74 123 42
bnet_custom_passwordhashtype = pvpgn
###
###
example configuration for connecting to a second official battle.net
server
###
# bnet2_server = uswest.battle.net
#
bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft =
FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
#
bnet2_firstchannel = The Void
# bnet2_rootadmin =
#
bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan =
1
###
### example configuration for connecting to a third
PVPGN battle.net server
###
# bnet3_server =
server.eurobattle.net
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
#
bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
#
bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin
=
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
#
bnet3_holdclan = 1
# bnet3_custom_war3version = [this information is
subject to change]
# bnet3_custom_exeversion = [this information is
subject to change]
# bnet3_custom_exeversionhash = [this information
is subject to change]
# bnet3_custom_passwordhashtype = pvpgn
Well that should be it for the important part there are some trivial things in setup if u have problems setting up ur ghost post or pm me... I ll help u if i can
First
thing that you will need to know is the system requirements.
Windows
System Requirements
System Requirements
- Visual C++ 2008 Redistributable Package (x86)
- A
decent performing computer and decent internet connection. Sorry
dialup users...
=================================================================================================
Step 1 -> Download GHost One 1.6.264:
Click Here
=================================================================================================
Step 2 -> Extract The Files
Click on downloaded zip file and extract it where ever u want (in my case its on desktop)
=================================================================================================
If you plan to
have GHost setup with the same CD key as WC3 and host on Eurobattle.net server, then lines marked in purple
AND green .
I'll mark all non-essential options to orange, as you do not actually need to
change/monitor these settings for Ghost to work properly.
Options
in Blue should be taken note
of, but shouldn't need to be changed except for troubleshooting
purposes.
All lines that start with a # are ignored by Ghost!
I've
already edited the Ghost.cfg with examples.
Quote from: Ghost.cfg
#####################
#
BOT CONFIGURATION #
#####################
### the log file
bot_log = ghost.log
### the language
file
bot_language = language.cfg
###
the path to your local Warcraft III directory
### this path must
contain war3.exe, storm.dll, and game.dll
### this path must end in
your system's path seperator (i.e. "\" on Windows or "/" on Linux)
###
if this path contains War3Patch.mpq the bot will attempt to extract
"Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to
bot_mapcfgpath (which is defined later in this file)
### common.j
and blizzard.j are only required for automatically calculating map_crc,
you do not need them if your map config files already contain map_crc
bot_war3path = C:\Program Files\Warcraft III\
###
the address GHost++ will bind to when hosting games (leave it blank to
bind to all available addresses)
### if you don't know what this is
just leave it blank
bot_bindaddress =
###
the port GHost++ will host battle.net games on (this must be different
from your admingame_port)
bot_hostport
= 6112
### maximum number of games to host at once (depends on your internet connection
bot_maxgames = 5
### command trigger
for ingame only (battle.net command triggers are defined later)
bot_commandtrigger = !
### the
path to the directory where you keep your map config files (must end in
your system's path seperator)
### this directory can also contain
common.j and blizzard.j (extracted from War3Patch.mpq)
### common.j
and blizzard.j are only required for automatically calculating map_crc,
you do not need them if your map config files already contain map_crc
bot_mapcfgpath = mapcfgs\
### the
path to the directory where you keep your savegame files (must end in
your system's path seperator)
bot_savegamepath
= savegames\
### the path to the directory where you keep
your map files (must end in your system's path seperator)
###
GHost++ doesn't require map files but if it has access to them it can
send them to players and automatically calculate most map config values
###
GHost++ will search [bot_mappath + map_localpath] for the map file
(map_localpath is set in each map's config file)
bot_mappath = maps\
### whether to
save replays or not
bot_savereplays =
0
### the path to the directory where you want GHost++ to
save replays (must end in your system's path seperator)
bot_replaypath = replays\
### the
bot's virtual host name as it appears in the game lobby
### colour
codes are defined by the sequence "|cFF" followed by a six character
hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
###
the virtual host name cannot be longer than 15 characters including the
colour code, if you try to go over this limit GHost++ will use the
default virtual host name
bot_virtualhostname
= |cFF4080C0GHost
### whether to hide each player's IP
address from other players or not
bot_hideipaddresses
= 0
### whether to require spoof checks or not
###
disabling spoof checks just turns off automatic spoof checks and
requiring players to be spoof checked before starting the game
###
spoof checks need to be enabled if you want GHost++ to detect which
realm each player came from (use the !check command to see the realm)
###
you can always manually spoof check by whispering the bot (and in fact
is required before running admin commands)
bot_spoofchecks = 0
### whether to display game
refresh messages by default
### this can always be changed for a
particular game with the !refresh command
bot_refreshmessages = 0
### whether to
automatically lock games when the owner joins
bot_autolock = 0
### whether to automatically
save games when a player disconnects
### this can always be changed
for a particular game with the !autosave command
bot_autosave = 0
### whether to
allow map downloads or not
### set to 0 to disable map downloads
###
set to 1 to enable map downloads
### set to 2 to enable conditional
map downloads (an admin must start each map download with the !download
or !dl command)
bot_allowdownloads = 0
### whether to ping players during map downloads or not
###
GHost++ will always stop pinging any players who are downloading the
map
### this config value determines whether GHost++ should stop
pinging *all* players when at least one player is downloading the map
bot_pingduringdownloads = 0
###
the maximum number of players allowed to download the map at the same
time
bot_maxdownloaders = 3
###
the maximum combined download speed of all players downloading the map
(in KB/sec)
bot_maxdownloadspeed = 512
### use LC style pings (divide actual pings by two)
bot_lcpings = 1
### auto kick
players with ping higher than this
bot_autokickping
= 300
### automatically close the game lobby if a
reserved player (or admin) doesn't join it for this many minutes
###
games which are set to automatically start when enough players join are
exempt from this limit (e.g. autohosted games)
bot_lobbytimelimit = 10
### the
game latency
### this can always be changed for a particular game
with the !latency command (which enforces a minimum of 50 and a maximum
of 500)
bot_latency = 100
###
the maximum number of packets a player is allowed to get out of sync by
before starting the lag screen
### before version 8.0 GHost++ did
not have a lag screen which is the same as setting this to a very high
number
### this can always be changed for a particular game with the
!synclimit command (which enforces a minimum of 10 and a maximum of
10000)
bot_synclimit = 50
###
whether votekicks are allowed or not
bot_votekickallowed = 1
### the percentage of
players required to vote yes for a votekick to pass
### the player
starting the votekick is assumed to have voted yes and the player the
votekick is started against is assumed to have voted no
### the
formula for calculating the number of votes needed is votes_needed =
ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
### this
means it will round UP the number of votes required
### if you set
it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10,
10/11, and 11/12 votes to pass
### if you set it to 90 it will
require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes
to pass
### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6,
5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
### if you set it
to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and
8/12 votes to pass
### if you set it to 60 it will require 2/3,
2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
bot_votekickpercentage = 70
###
the default map (the .cfg is added automatically)
bot_defaultmap = dota6.59
### the
MOTD file
### the first 8 lines of this file will be displayed when a
player joins the game
### if this file doesn't exist a default MOTD
will be used
bot_motdfile =
motd.txt
### the gameloaded file
### the first 8 lines
of this file will be displayed when the game finished loading (after
the player loading times are displayed)
bot_gameloadedfile = gameloaded.txt
### the
gameover file
### the first 8 lines of this file will be displayed
when the game is over
### this only works when using a stats class -
note: at the time of this writing the only stats class is for DotA maps
bot_gameoverfile = gameover.txt
############################
#
ADMIN GAME CONFIGURATION #
############################
###
whether to create the admin game or not (see readme.txt for more
information)
admingame_create = 0
###
the port GHost++ will host the admin game on (this must be different
from your bot_hostport)
admingame_port
= 6113
### the admin game password
admingame_password = admin
##########################
#
DATABASE CONFIGURATION #
##########################
###
database type (this config value is ignored for now since we only
support one type of database)
db_type =
sqlite3
### sqlite3 database file
db_sqlite3_file = ghost.dbs
############################
#
BATTLE.NET CONFIGURATION #
############################
###
which battle.net server to connect to
### 1.) useast.battle.net
###
2.) uswest.battle.net
### 3.) asia.battle.net
### 4.)
europe.battle.net
### note that each banned player is tied to the
realm it was created on and the realm is case sensitive
### so if you
change your realm from useast.battle.net to USEAST.BATTLE.NET it'll
still connect but anyone previously banned will not be counted as banned
until you change it back
bnet_server
= server.eurobattle.net
### your Warcraft III: Reign of Chaos
CD key
bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your Warcraft III: The
Frozen Throne CD key
bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
### your battle.net username
bnet_username = Ur bots acc name put here...
### your
battle.net password
bnet_password =
Ur bots pass from the acc above put in here....
### the first channel to join upon entering
battle.net
bnet_firstchannel = Chanel where bots join in my case (Clan DevZ) everybody know why
### the root admin on this battle.net
server only
bnet_rootadmin = The Owner's acc (ur acc)
###
command trigger for this battle.net server only
bnet_commandtrigger
= !
### whether to automatically add your friends list to each
game's reserved list
bnet_holdfriends
= 1
### whether to automatically add your clan members
list to each game's reserved list
bnet_holdclan
= 1
### you will need to edit this section of the config
file if you're connecting to a PVPGN server
### your PVPGN server
operator will tell you what to put here
bnet_custom_war3version = 24
bnet_custom_exeversion = 240 3 24 1
bnet_custom_exeversionhash = 150 74 123 42
bnet_custom_passwordhashtype = pvpgn
###
###
example configuration for connecting to a second official battle.net
server
###
# bnet2_server = uswest.battle.net
#
bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft =
FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
#
bnet2_firstchannel = The Void
# bnet2_rootadmin =
#
bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan =
1
###
### example configuration for connecting to a third
PVPGN battle.net server
###
# bnet3_server =
server.eurobattle.net
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
#
bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
#
bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin
=
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
#
bnet3_holdclan = 1
# bnet3_custom_war3version = [this information is
subject to change]
# bnet3_custom_exeversion = [this information is
subject to change]
# bnet3_custom_exeversionhash = [this information
is subject to change]
# bnet3_custom_passwordhashtype = pvpgn
Well that should be it for the important part there are some trivial things in setup if u have problems setting up ur ghost post or pm me... I ll help u if i can
SickneSS- Genin
- Posts : 70
Reputation : 6
Join date : 2009-12-31
Age : 33
Location : Serbia
Re: Ghost One Setup Guide!
Danke bro Don't worry i will If u need anything else just say
SickneSS- Genin
- Posts : 70
Reputation : 6
Join date : 2009-12-31
Age : 33
Location : Serbia
Re: Ghost One Setup Guide!
Sry bro but I didnt understand how to make this bot work.. For example what I have to do with this ? ### the language
file
bot_language = language.cfg ? Would be great if you somehow explain lil more , for example where I need to write it or change ? :/
file
bot_language = language.cfg ? Would be great if you somehow explain lil more , for example where I need to write it or change ? :/
Bafo- Academy Student
- Posts : 14
Reputation : 0
Join date : 2010-03-01
Age : 32
Location : Lithuania
Re: Ghost One Setup Guide!
Well leave the language as it is... u only need to change blue and green stuff thats the important part for bot to work... anymore problems?
SickneSS- Genin
- Posts : 70
Reputation : 6
Join date : 2009-12-31
Age : 33
Location : Serbia
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